Broadcasting virtual reality to the world
Following the recent launch of a number of virtual reality (VR) headsets, such as the Oculus Rift and HTC Vive, VR is introducing new and compelling platforms for broadcasters to deliver their content, and new ways for audiences to consume. While the way that audiences consume content continues to shift, with the ratio between viewing on fixed scre...
Submitted by Steve Plunkett
Published 13 January 2017