Character generation today means real-time 3D graphics


TV-Bay Magazine
Read ezine online
In the constantly evolving world of television, graphics departments could be the ones facing the most complicated challenges. Designers have changed from 2D stills to 3D real-time animations and many sections of the department, such as news graphics or CG specialists, had to cope with the most radical changes, both because new technologies and the evolution of other departments such as newsrooms. The days of the dedicated hardware islands are long gone and today’s broadcast graphics require designers with multiple abilities and flexible hardware and software solutions. And on top of that we find, as always, the need and capability to deliver quality graphics in daily close-to-air situations.
One of the most visible changes happened in character generation (CG). What started as a simple island that delivered quick text is now an essential part of the graphics department that no longer uses only text generators but delivers advanced animations including text, stills, bumpers, lower-thirds and even 3D animations. Today, channels require complex branding elements that force designers to give the best of their creativity and the most of their equipment, making graphics creation a collaborative task.
This implies that not only designers are involved in graphics creation, but also journalists and other players. The graphics department could deliver finished graphics or just templates for the journalists to fill in depending on their daily needs. So the end result will be that designers are seamlessly integrated in the newsroom workflow, and also have the ability to create stand-alone graphics and animations for other related requirements. Therefore, flexible graphics solutions are required, and CGs now need to offer many more features, a wider toolset and further graphics possibilities to cope with any broadcast requirement. Character generation now needs an advanced graphics toolset to become the centre of the graphics department.
Aston is a brand which has been deeply linked to the television industry for more than 30 years, as it has been an industry-leading real-time character generator brand renowned for its simplicity and reliability. When Brainstorm acquired the Aston brand in 2009, the power and flexibility of Brainstorm’s eStudio merged with the Aston 7’s traditional user interface and feature set, resulting in stunning 3D graphics, but with the advantages of fast, page-based graphics recall using the Aston 7’s customised keyboard layout. This is the foundation of a new development that takes advantage of all the power of the eStudio engine to deliver the most powerful real-time 3D graphics creation, CG and playout solution for any broadcast need.
With Aston 3D Brainstorm has condensed 20 years of development of real-time 3D graphics into a comprehensive solution that brings the heritage of the Aston brand to a wider customer base. A newly developed GUI (Graphic User Interface) blends the Aston user experience with eStudio's vast power and extense toolset to deliver the ultimate broadcast graphics solution. The new Aston 3D will transcend the boundaries of character generation expanding its capabilities to become the centre of the graphics department, where all the power of Brainstorm real-time graphics is embedded into this new product, that blends the best of two worlds: the raw power of the Brainstorm engine and the usability of more than 30 years of experience in the demanding environment of the broadcast on-air operation.
Aston 3D allows operators to create, manipulate, animate and perform last-minute changes, even in on-air operation, of any kind of videographics, plus fully integrating its output into any broadcasters’s workflow.

Tags: iss072 | brainstorm | aston 3d | character generator | N/A
Contributing Author N/A

Read this article in the tv-bay digital magazine
Article Copyright tv-bay limited. All trademarks recognised.
Reproduction of the content strictly prohibited without written consent.

Related Interviews
  • Brainstorm Multimedia: Aston3D at NAB 2013

    Brainstorm Multimedia: Aston3D at NAB 2013

  • Brainstorm Multimedia at BVE 2015

    Brainstorm Multimedia at BVE 2015

  • Brainstorm with Aston demonstration at IBC 2013

    Brainstorm with Aston demonstration at IBC 2013

  • Brainstorm Multimedia at NAB 2016

    Brainstorm Multimedia at NAB 2016

  • Brainstorm Multimedia at IBC 2015

    Brainstorm Multimedia at IBC 2015

  • BRAINSTORM VIRTUAL SETS at NAB 2015

    BRAINSTORM VIRTUAL SETS at NAB 2015

  • Brainstorm Multimedia at NAB 2014

    Brainstorm Multimedia at NAB 2014

  • Brainstorm on BroadcastShow LIVE at IBC 2013

    Brainstorm on BroadcastShow LIVE at IBC 2013

  • Brainstorm at IBC 2013

    Brainstorm at IBC 2013

  • Brainstorm at IBC 2012

    Brainstorm at IBC 2012

  • Brainstorm at NAB 2012

    Brainstorm at NAB 2012

  • Brainstorm at IBC2011

    Brainstorm at IBC2011

  • 3D Storm at IBC 2015

    3D Storm at IBC 2015


Related Shows
  • KitPlusTV summarise the Broadcast and Pro Video News 29th March 2021

    KitPlusTV summarise the Broadcast and Pro Video News 29th March 2021


Articles
Cloud integration: The only way is up
Francois Vaillant

In 2017 we saw the introduction of SMPTE 2110 and since then, the transition to IP has emerged as a priority for broadcasters looking to streamline their operations, decrease their footprint and effectively integrate with an industry in a rapid state of flux. A 2020 survey by Devoncroft found that almost 20% of broadcasters had already deployed SMPTE 2110, and over 25% were planning to do so. Then came the pandemic, precipitating the need for on-the-fly collaboration and accelerating the transition to remote, virtual and cloud production.

Tags: dejero | smpte 2110 | dazzl | streaming | Francois Vaillant
Contributing Author Francois Vaillant Click to read
The Cloud - a measured approach
Ciaran Doran

With the buzz of ‘cloud’ everywhere in our industry it would be natural to think that cloud is the only game in town. Isn’t it time to step back and consider very carefully how, or whether, you make that journey to the cloud?

Tags: cloud | rohde and schwarz | rohde | schwarz | Ciaran Doran
Contributing Author Ciaran Doran Click to read
Meeting the specification
Chris Smeeton

A good technical specification will detail precisely what is required, from the equipment to the cables connecting it. Many specifications will give  particular manufacturers and model numbers. On many occasions, this makes tendering simple and gives vendors a secure and fair way to bid.

Tags: CPR specification | argosy cable | fire safe cable | eu standard cable | chris smeeton | Chris Smeeton
Contributing Author Chris Smeeton Click to read
Avid and Rohde & Schwarz
Ciaran Doran

Rohde & Schwarz is the perfect ingest partner to build flexible workflows with Avid.

Tags: Rohde and Schwarz | avid | spycernode | editing | asset management | venice | Ciaran Doran
Contributing Author Ciaran Doran Click to read
Sennheiser MKE 400 hands on review and test
KitPlus

Sennheiser have just released two products aimed at simplifying audio on the move, the MKE400 shotgun microphone and the XS Lav Mic, in this review we’re looking at the MKE400.

Tags: sennheiser mke400 | sennheiser mke 400 | sennheiser mke 400 quality | best microphones for youtube | mic for youtube videos | sennheiser mke 400 hands on | microphone review | iphone videography | microphones | sound for video | camera microphone | microphone for iphone | microphone for youtube | video microphone | shotgun mics | smartphone microphone | vlogging mic | best microphone for video | shotgun microphone review | mke 400 | sennheiser mke 400 hands on review | sennheiser mke 400 test | KitPlus
Contributing Author KitPlus Click to read