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Grading Quantum Break


Developed by Remedy Entertainment, published by Microsoft Studios and produced by Lifeboat Productions, the sci-fi game Quantum Break is an interactive and integrated live-action TV show that features actual characters chosen by the players game choices. Available for Xbox One and Microsoft Windows users, Quantum Break follows protagonist Jack Joyc...

Submitted by Juan Ignacio
Published 15 February 2017

The eye in the sky


EVENT360 specialises in production and delivery of sport presentation, entertainment and stadium ceremonies, and, as such, we\'re always looking for new, interesting, and innovative crowd engagement tools. One of those engagement tools that we\'d been using for many years was a crowd-surfing ball - basically a sponsor-branded beach ball thrown into...

Submitted by Julian Marks
Published 13 January 2017

Radio cameras bring a live broadcast to life


Radio cameras bring a live broadcast to life - especially news, sports and studio shows - by their ability to roam around and move in closer to a subject. They capture a more natural spectator\'s view than a camera that is fixed at one point, and usually get the most intimate shots and the most exciting angles in a production. Today they are indisp...

Submitted by Tony Valentino
Published 13 January 2017

Top gadgets for 2017


Wow - 2016 - we certainly didn\'t see you coming. Thankfully, one thing we can reliably see coming in the midst of our increasingly unpredictable futures, are the beautiful range of shiny inventions, gadgets and technological wonderment of the year 2017 - so put today\'s headlines to one side and enjoy this rare opportunity to take a look at a reli...

Submitted by Beth Zarkosh
Published 13 January 2017

Cause and effect of jitter in an operational IP video net...


What are the advantages of moving to an IP infrastructure? The most commonly cited advantage of deploying IP Video networks in production and other operational applications is the ability to use Commercial Off-The-Shelf (COTS) IT-based infrastructure, which takes advantage of the economies of scale of the IT industry when compared with the relative...

Submitted by Paul Robinson
Published 07 December 2016

Smart audio - the way foward for live broadcast productio...


Today\'s broadcast facilities are facing ever-increasing demands on their resources as they strive to keep up with consumers who expect more content on more devices, both where and when they want it. Amongst all the various elements broadcasters have to handle (including video, graphics, data, captions and subtitles), the importance of audio should...

Submitted by Anthony Wilkins
Published 07 December 2016

The vital role of communications in live production


Live event production is extremely challenging under the best of circumstances. Whether it be sports, concerts, theater or some other event, live production only gives you one chance to get it right. Staging, sound, lighting, cameras, video, special effects, costume, makeup and more, can all go into making a successful live production. Starting hou...

Submitted by Tom Turkington
Published 26 September 2016

Make sure you are connected. The writing is on the wall


SIS LIVE has a long history of providing OB technology for horse and dog racing, our traditional link to sports. So you can rightly deduce that we\'re not what could be considered a more generic OB company. Racing is our heritage and is something we continue to support. Having said that, we work with a multitude of OB companies in our new guise as...

Submitted by John Bozza
Published 26 September 2016

Self contained and expandable commentary systems


Adopting innovative technologies and techniques is always fundamental to the control of capital and operational costs - the key to broadcast facilities or technology providers gaining competitive advantage. Sports commentary has continually suffered from high operational costs, whether at the sports venue itself or "off-glass", due to the need for...

Submitted by Chris Collings
Published 26 September 2016

Shooting the WRC Rally


Mark bites the dust for his art and lives to tell the tale... A look at my website will confirm I don\'t just shoot cars, I cover a wide range of genres. But I have shot in and around cars through my career. Early on I joined a facilities company specialising in the design and build of onboard camera systems for F1 and Motorcycle GP live TV coverag...

Submitted by Mark Sallaway
Published 25 August 2016

OTT A Multiscreen Environment


Just when pay-TV operators and content providers seemed to be facing an insurmountable number of challenges related to OTT multiscreen delivery, the cloud has emerged as their saving grace. During this Q&A session, Sefy Ariely, EVP Americas at Viaccess-Orca, discusses the advantages of using a complete cloud-based TV Platform as a Service (PaaS) fo...

Submitted by Sefy Ariely
Published 14 June 2016

Meeting the Challenges of Media Assett Management


It's been 20 years since Microsoft founder Bill Gates uttered the words "content is king,\" and never has that statement been more true in media production environments. And yet, ask producers in any high-pressure broadcast operation to name their biggest challenges, and you can bet that managing video assets - finding them, accessing them, and usi...

Submitted by Dave Clack
Published 14 June 2016

Canon C300 MkII Reviewed


The Tech It 's been just over eight months since the release of the updated C300 camera the C300 MkII and almost five years since Vincent Laforet shot Mobius with a pre-production C300. In a landscape dominated by self-shooters and the continued rise of internet video, the C300 perhaps surprisingly like it 's forefather the 5DMkII came to become a...

Submitted by Ben Sherriff
Published 14 June 2016

TV Futures


by Gemma Frith Issue 113 - May 2016 I used to hate audio. Every time we recorded audio on a location shoot, something seemed to go wrong. It was a nightmare. And because I didn\'t understand it, I avoided it and would do anything to not be responsible for recording sound. However, eventually it got to a point where I hated how much I hated audio mo...

Submitted by Gemma Frith
Published 13 May 2016

VR and 3D Audio - Ask The Experts


by Pieter Schillebeeckx Issue 113 - May 2016 What\'s the difference between 2D & 3D audio? There are two parts to this question when it comes to audio for VR. The key difference is that 2D is a single horizontal slice,so when we\'re thinking 5.1 or traditional surround sound in a cinema that would be looked at as 2D,whereas 3D adds height informati...

Submitted by Pieter Schillebeeckx
Published 13 May 2016