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Plan to be smart at IBC


While chatting with a good friend last week, he told me he was full of foreboding about the coming IBC. It needs no introduction: this conference/exhibition is the largest gathering of broadcast professionals in Europe, and the second largest in the world, and everyone in our world knows about it. Ill give you some statistics later but, for now, le...

Submitted by Peter Savage 2
Published 19 October 2017

Image processing with Ikegami


What do you see as the trend thats most impacting the image-processing sector at this moment in time? Audiences are moving towards a world where it is an expectation that when consuming content they want complete immersion. The explosion of virtual reality (VR) in to our market is testament to that. Progression has been a trend that has run through...

Submitted by Michael Latzch
Published 19 October 2017

The party is not over until the video is online


When we were introduced to the team behind Sensation dance events in Amsterdam they had one big question for Timecode Systems: could our SyncBac VR wireless sync and control solution theoretically make it possible for a high quality, professional 360-degree video of a live dance music event to be edited in the time it takes the DJ to fly to his or...

Submitted by Paul Scurrell
Published 19 October 2017

A 360 degree view of fashion


Im often asked, what do you do when the students arent around?, and the simple answer is, as it would be from any university technical support member of staff, I get involved in passion projects and these help me to stay up-to-date with the kit and keep my hand-in with video filmmaking. So, in April this year the Faculty of Creative and Cultural In...

Submitted by Michael Parsons
Published 19 October 2017

Immersive Audio


In 2012, the Oculus Rift Kickstarter campaign burst onto the scene, initiating a new wave of public interest in sense-enveloping immersive experiences. 5 years later, the consumer reality is mixed with some very public let-downs like Google Glass (which is coincidentally enjoying a re-birth at the time of writing, now as a technical tool in the wor...

Submitted by Jon Schorah - new
Published 19 October 2017

Audience engagement with advertising in an OTT world


i Adapting to how we advertise in an OTT world starts by reaching audiences on every screen with tailored content. Most consumers viewing habits include multi-tasking and juggling different activities at the same time, particularly the younger viewing audiences who tend to watch in a more fragmented, on-demand manner. The task of monetizing content...

Submitted by Hank Frecon
Published 07 September 2017

360 degree video storage requirements


i Swim with bears, run with the bulls, get a pads-eye view of a rocket launch: 360 degree video production, also known as cinematic VR, makes these and many other bucket list-worthy events more accessible than ever. The format has evolved into a powerful storytelling tool, and one that changes not only the way in which visual experiences are shaped...

Submitted by Dave Frederick
Published 07 September 2017

Mr MXF does Vegas


For quarter of a century I have been boarding planes to Las Vegas every April and the thing I look forward to most is the Sunday morning cycle from the Strip up to the top of Red Rock Canyon to look back down upon Vegas. From up there, you get a sense of perspective of how alien the city stuck in the desert really is. This year\'s NAB Show is likel...

Submitted by Bruce Devlin - new
Published 19 May 2017

5G Streaming - The Rollout


5G will bring significant improvements in bandwidth per device, capacity per network and reduced latency per session. These are all very important features for video both today and going forward. The growth of new formats such as UHD, AR, VR and 360 video place much greater demand on the networks that serve consumer devices, so 5G will be essential...

Submitted by Steve Plunkett - new
Published 04 April 2017

Consumer of the shelf technology is coming


I had the privilege last week of sitting in a strategy session of the Digital Production Partnership where we were concerned with predicting the future. As Niels Bohr once famously said, "Predictions are really hard - especially when predicting the future". One of the attendees made a comment about camera technology and I instantly thought about th...

Submitted by Bruce Devlin
Published 15 March 2017

Dick finds the truth out there


The Oxford English Dictionary has determined that its word of the year for 2016 was "post-truth". We\'ll skip over the fact that it is, clearly, two words. Post-truth is, according to the world\'s best lexicographers, "an adjective defined as \'relating to or denoting circumstances in which objective facts are less influential in shaping public opi...

Submitted by Dick Hobbs.
Published 15 February 2017

The future of post production


Love it or hate it, 2016 will certainly be a year to remember, for many reasons. In the world of post-production, we\'ve seen high dynamic range become incorporated into UK studio pipelines for the very first time. We watched Ang Lee demonstrate exactly what you can do by shooting at 120 frames per second in combination with stereo 3D. We\'ve even...

Submitted by KitPlus
Published 15 February 2017

MAM needs to adapt or die


The media landscape has shifted dramatically over recent years. Content providers are under increasing pressure to deliver compelling content to multiple platforms. Also, the production and distribution of video is no longer limited to traditional broadcasters, which face rising competition from a range of media providers. We are also seeing a mass...

Submitted by Tim Child
Published 15 February 2017

The world is not flat


The world is all around us. We have a lot of cues that make us aware of how we fit into a 3D space. Many of these cues, senses and reactions are survival instincts. For example, the ability to hear someone walk up behind us, to see movement in our peripheral vision, a sense of how we are oriented when we move our bodies or swivel our head. All of t...

Submitted by David Schleifer
Published 13 January 2017

Broadcasting virtual reality to the world


Following the recent launch of a number of virtual reality (VR) headsets, such as the Oculus Rift and HTC Vive, VR is introducing new and compelling platforms for broadcasters to deliver their content, and new ways for audiences to consume. While the way that audiences consume content continues to shift, with the ratio between viewing on fixed scre...

Submitted by Steve Plunkett
Published 13 January 2017