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State of the Nation - Telling Imaginary Stories


In mid-October, Nokia issued a press release from its headquarters in Finland, announcing a refocusing of its business, with a growing emphasis on digital health. Read on a few paragraphs, though, and you find this statement: In digital media, the slower-than-expected development of the VR market means that Nokia Technologies plans to reduce invest...

Submitted by Dick Hobbs - new
Published 02 November 2017

IP or not IP, that is the question


There can be a one size fits all approach to prompting, but with the many forms of production in todays broadcasting world - from a major sporting event, to the biggest Saturday night entertainment show, to a 24-hour news operation or prompting on location - it is unlikely that a single system will suit every circumstance. The equipment needs to be...

Submitted by Brian Larter
Published 02 November 2017

State of the Nation - part 2


This is, of course, the IBC issue of this splendid magazine. Much of the rest of its pages are filled with what you will see there, or (in some cases) what vendors and their marketing communications agencies want you to see there. This year’s IBC is a particularly special event, though. It is 50 years – almost to the day – since the very first Inte...

Submitted by Dick Hobbs - new
Published 19 October 2017

50 years in and the show must go on


At IBC we always look forward to meeting old faces and new. For those more recently acquainted with the broadcast industry, you may not realise IBC was born half a century ago in London. In 1967 the show, held at the Royal Lancaster Hotel, attracted just 32 exhibitors and 500 delegates. However, its popularity grew and the exhibition quickly upgrad...

Submitted by John Smith -new
Published 19 October 2017

Top Tips on becoming an IBC Jedi


IBC is upon us once more. The doors of the RAI will open for the European electronic media and entertainment industry to scrum together to gather inspiration, keep abreast of developments in tech, and generally take the temperature of the industry. With a show of this scale, it's important to plan ahead to make sure that you squeeze every drop of w...

Submitted by Aaron Dunleavy
Published 19 October 2017

Atomos Ninja Inferno REVIEWED


Bristol-based Daniel Peters is one of a new breed of indie filmmakers discovering that you dont need big budgets to create filmic shorts. Often working solo, shooting and editing his own work, he creates the look and feel of bigger productions with only limited resources. His commitment to the craft is so great he had to sell much of his own gear t...

Submitted by Daniel Peters
Published 19 October 2017

Immersive Audio


In 2012, the Oculus Rift Kickstarter campaign burst onto the scene, initiating a new wave of public interest in sense-enveloping immersive experiences. 5 years later, the consumer reality is mixed with some very public let-downs like Google Glass (which is coincidentally enjoying a re-birth at the time of writing, now as a technical tool in the wor...

Submitted by Jon Schorah - new
Published 19 October 2017

Cellular, Satellite or Fixed Link - how do you choose


Having a choice is a good thing. Take apples, for example. While one may look pretty much the same as the next, we know that the subtle differences between varieties can make a huge difference in how we choose to use them some are best for pies, some better for cider, and others just perfect for eating from the tree. Similarly, the subtleties betwe...

Submitted by Lorna Garrett
Published 19 October 2017

The importance of storage


In recent years, viewing habits have shifted dramatically; online video is becoming the preferred option for the younger generation. But its not just millennials who are cutting the cord with broadcasters and traditional platforms increasing numbers of people from all age groups are abandoning cable and instead enjoying TV online. In response to th...

Submitted by Jonathan Smith
Published 19 October 2017

Audience engagement with advertising in an OTT world


i Adapting to how we advertise in an OTT world starts by reaching audiences on every screen with tailored content. Most consumers viewing habits include multi-tasking and juggling different activities at the same time, particularly the younger viewing audiences who tend to watch in a more fragmented, on-demand manner. The task of monetizing content...

Submitted by Hank Frecon
Published 07 September 2017

Monetizing OTT


i Competition in the TV arena is hotting-up for traditional broadcasters with even ESPN, a strong-hold of sports TV, seeing a reduction in subscriptions with the number of American homes paying to get the service declining by more than 12m since 2011. With Mintel reporting that the subscription video streaming market in the UK is due to exceed reve...

Submitted by Oliver Botti
Published 07 September 2017

Media Production Show and other news


i So, the 2nd Media Production Show has been and gone. Hands up who went to Islington by mistake? I know at least two people who did. Their secret is safe with me! For me, the sign of a great trade show is when I come away really enthused about an innovative use of existing technology or a brand new product. When I find something that combines both...

Submitted by Duncan Payne
Published 07 September 2017

Facebook Workplace - why it might just work


i At the Facebook F8 Developer Conference last April, Facebook\'s Workplace, a collaborative platform for organisations, announced enhanced live video functionality. Being able to stream live into Workplace will fundamentally change the way companies communicate, from broadcasting weekly meetings and webinars to live streaming Q&As. The possibiliti...

Submitted by Jake Ward
Published 07 September 2017

360 degree video storage requirements


i Swim with bears, run with the bulls, get a pads-eye view of a rocket launch: 360 degree video production, also known as cinematic VR, makes these and many other bucket list-worthy events more accessible than ever. The format has evolved into a powerful storytelling tool, and one that changes not only the way in which visual experiences are shaped...

Submitted by Dave Frederick
Published 07 September 2017

What happened to audio networking


i It may seem hard to believe, but audio networking has now been with us for over 20 years. In 1996, Peak Audio released CobraNet, the first system that used computer networking of some sort to transport audio. Looking at that early system, it wasn\'t easy to see all the benefits that were to come. Yes, you eventually got up to 64 channels on a sin...

Submitted by Brad Price
Published 01 August 2017