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Meeting the Challenges of Media Assett Management


It's been 20 years since Microsoft founder Bill Gates uttered the words "content is king,\" and never has that statement been more true in media production environments. And yet, ask producers in any high-pressure broadcast operation to name their biggest challenges, and you can bet that managing video assets - finding them, accessing them, and usi...

Submitted by Dave Clack
Published 14 June 2016

The Challenges of Streaming


The purpose of this article to highlight the challenges facing small and medium streaming services. It is intended to look at how to achieve successful live and pre recorded content by means of streaming. In this article I would like to share the knowledge and the experience I have gained so far. I will also talk about the kit I use, how it is used...

Submitted by Joseph Ail
Published 14 June 2016

Bridging the Gap between Broadcast and Online


Social media and VOD services have increasingly become more important platforms for the telling of news and current affairs stories. Just a few years ago news producers would create a show for a particular time slot but now, news segments are published online almost immediately after being created. To do this however, each platform having its own f...

Submitted by Petter Ole
Published 14 June 2016

NAB Review


by Duncan Payne Issue 113 - May 2016 As I emerge from the customary post-NAB haze and try to formulate a coherent analysis of the 2016 show, perhaps the most striking realisation is that despite pacing the halls for four long days, I barely scratched the surface. The scale of the event, much like Las Vegas itself, is simply extraordinary, with over...

Submitted by Duncan Payne
Published 13 May 2016

VR and 3D Audio - Ask The Experts


by Pieter Schillebeeckx Issue 113 - May 2016 What\'s the difference between 2D & 3D audio? There are two parts to this question when it comes to audio for VR. The key difference is that 2D is a single horizontal slice,so when we\'re thinking 5.1 or traditional surround sound in a cinema that would be looked at as 2D,whereas 3D adds height informati...

Submitted by Pieter Schillebeeckx
Published 13 May 2016

Loudness Measurement and Control Strategies For The UK Br...


by Manik Gupta Issue 113 - May 2016 A common issue that today\'s broadcast ,cable, and satellite operators face is inconsistent loudness. Over the years, the loudness levels of some commercials have been deliberately increased to catch audiences\' attention. Ultimately, inconsistent loudness between regular programming and advertisements has discou...

Submitted by Manik Gupta
Published 13 May 2016

Sin City


by Dick Hobbs Issue 113 - May 2016 I am writing this is the immediate aftermath of yet another NAB. For me that means a week of walking around,talking to a wide variety of people and taking the temperature of the industry. This year I developed a theory that there were three sorts of companies exhibiting at NAB,or at least three sorts of spokesmen...

Submitted by Dick Hobbs.
Published 13 May 2016

Wireless Keyboard Review


by Beth Zarkosh Issue 112 - April 2016 Knowing all of the shortcuts can really help you become much more productive and saves you from getting a sore hand from all of those additional mouse clicks you\'d have otherwise needed to make. (Thank us later!) You may know a few of the shortcuts already, however this handy list shows off just a small selec...

Submitted by Beth Zarkosh
Published 25 April 2016

Building Blocks


by Dick Hobbs Issue 112 - April 2016 That is the MIT Media Lab saying, in a typically American academic way, that they want to help producers make better content. That is what you find if you Google "object-based broadcasting". Which is what I did on your behalf this month, because BT Sport - which seems to have taken up the idea of innovation in b...

Submitted by Dick Hobbs.
Published 25 April 2016

A virtual world but call it cloud if you must


I prefer not to use the word "cloud". It's useful for eight points in Scrabble, but in broadcasting, if we can still call it that, what you're really describing is storing data on someone else's computer or, on an industrial scale, a whole lot of someone else's computers (data centres). Cloud is just a convenient way of saying "shedload of capacity...

Submitted by Jan Weigner
Published 01 April 2016

Raising the bar at BVE


Azule's Peter Savage managed to drag himself away from his countless BVE meetings (and the show bar) for long enough to discover that ˜easy-to-use' was the tipple of choice at this year's show. Trade shows are funny things. When you arrange a lot of meetings, it is quite easy to spend an entire week at an exhibition and not see any kit or attend an...

Submitted by Peter Savage 2
Published 01 April 2016

The secrets behind live streaming


I made my on air debut at BVE 2016, taking alongside industry legend Larry Jordan. We explored the challenges and benefits of streaming online video and audio. You can find the discussion online, where we cover:When to choose streaming your video and offering it for download When to consider streaming video live? How to monetize your online vide...

Submitted by Thom Holliday
Published 01 April 2016

4k is a reality for live production


Some aspects of the broadcast industry move exceedingly quickly; new cameras are launched seemingly daily, shows are commissioned and shows are axed but the overall pace of the industry remains pretty steady. Would it shock you to hear that NHK in Japan first built its own 4K prototype camera in 2003? (At this point, it's worth clarifying that we'r...

Submitted by Liam Laminman
Published 01 April 2016

Square-division versus two-sample interleave


by Kevin Salvidge Issue 110 - February 2016 Square-division versus two-sample interleaveFollowing on from a very successful IBC2015 in Amsterdam, we have been travelling across Europe to hold follow-on discussions with production companies and outside broadcast facility-providers. This series of customer meetings, product demonstrations and evaluat...

Submitted by Kevin Salvidge
Published 16 March 2016

Smaller Cameras Result in Big Changes in Fluid Heads and...


Issue 110 - February 2016 Smaller Cameras Result in Big Changes in Fluid Heads and Camera Support Solutions As technology progresses, videographers find themselves dealing with smaller cameras that become the flavor of the week, but are soon replaced six months later by technology that makes them even tinier. With this has come a new way of thinkin...

Submitted by Kevin Salvidge
Published 16 March 2016