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Immersive Audio


In 2012, the Oculus Rift Kickstarter campaign burst onto the scene, initiating a new wave of public interest in sense-enveloping immersive experiences. 5 years later, the consumer reality is mixed with some very public let-downs like Google Glass (which is coincidentally enjoying a re-birth at the time of writing, now as a technical tool in the wor...

Submitted by Jon Schorah - new
Published 19 October 2017

Boradcast playout on-site and in the cloud


Broadcasters come in many shapes and sizes, each with their own unique set of ambitions and their own preferred route to success. Some are happy to innovate, particularly if it increases staff efficiency or reduces operating costs. Others prefer to let their competitors do the innovating and then follow whatever path appears to work best. Thus the...

Submitted by Don Ash
Published 19 October 2017

Ad servers and switching solutions


i Hardware-based ad servers and switching solutions have been around for a long time and, broadly speaking, do the job just fine. That said, after a number of meetings before and during NAB 2017, what I found is that a lot of people are looking to replace components of their hardware-based ad servers, the switching function being chief among them....

Submitted by Peter Blanchford
Published 07 September 2017

Audience engagement with advertising in an OTT world


i Adapting to how we advertise in an OTT world starts by reaching audiences on every screen with tailored content. Most consumers viewing habits include multi-tasking and juggling different activities at the same time, particularly the younger viewing audiences who tend to watch in a more fragmented, on-demand manner. The task of monetizing content...

Submitted by Hank Frecon
Published 07 September 2017

Implementing an IP workflow


i The eventual move to incorporate IP into your infrastructures is an inevitability. However, with justified concerns about interoperability and uncertainty about which vendors are best placed to help organisations achieve their IP media networking and content delivery goals, is it any wonder there is hesitation about moving forward? Broadcasters v...

Submitted by John Smith -new
Published 07 September 2017

Monetizing OTT


i Competition in the TV arena is hotting-up for traditional broadcasters with even ESPN, a strong-hold of sports TV, seeing a reduction in subscriptions with the number of American homes paying to get the service declining by more than 12m since 2011. With Mintel reporting that the subscription video streaming market in the UK is due to exceed reve...

Submitted by Oliver Botti
Published 07 September 2017

Getting started with IMF


i Why is the Interoperable Master Format still exciting? Content is still King, but only if you can get it out to the consumer. I have just had the privilege of doing a live episode of Bruce\'s Shorts at the EBU IMF Workshop in Geneva. It was a privilege because I was able to talk about real world issues in making IMF compositions rather than talki...

Submitted by Bruce Devlin - new
Published 07 September 2017

Live sports and event production


i There is an overwhelming amount of content being recorded by sports broadcasters and digital services teams. A broadcaster might capture hundreds of hours of content over the course of, say, a golf tournament, yet only a fraction of that content makes it to air. But what about the rest of it, such as interviews, scenic shots, promos, and behind-t...

Submitted by Brian Eldredge
Published 07 September 2017

State of the Nation - part 1


i Imagine you are the director of the Champions League Final, knowing that 200 million people will be watching your every decision. Or you\'re directing the Eurovision Song Contest. Or even, to be honest, the Tunbridge Wells local news opt out. And at live minus 30 seconds, all the screens in the monitor wall suddenly go black then show a demand, i...

Submitted by Dick Hobbs - new
Published 07 September 2017

Integrated and automating marketing campaign production


i ITV, as an integrated producer broadcaster, creates, owns and distributes high-quality content on multiple platforms. It operates the largest commercial family of channels in the UK and delivers its content through traditional television broadcasting as well as on demand via the ITV Hub. ITV has the largest share of the UK television advertising...

Submitted by James Gilbert
Published 07 September 2017

360 degree video storage requirements


i Swim with bears, run with the bulls, get a pads-eye view of a rocket launch: 360 degree video production, also known as cinematic VR, makes these and many other bucket list-worthy events more accessible than ever. The format has evolved into a powerful storytelling tool, and one that changes not only the way in which visual experiences are shaped...

Submitted by Dave Frederick
Published 07 September 2017

Insiders View - A few Days in the Desert


i At Finepoint, we always get excited about attending the NAB show. With tens of thousands of video professionals from around the world gathering together, NAB is a great opportunity for us to get exposure to all the latest news and technology in the world of video and post production, as well as giving us the chance to catch up with all our indust...

Submitted by Giles Bendig
Published 01 August 2017

Remote Production - Speed, Control, Infrastructure


i Remote production gives broadcasters the ability to capture a wider range of live events, such as regional sports, news or music festivals, and mix them in a remote facility hundreds or thousands of miles away. Many of these events might be of restricted interest, and may be broadcast to a narrow audience demographic. They may be regional news ev...

Submitted by Ian Cookson - new
Published 01 August 2017

Live Event Wireless Intercoms


i Live programming is a powerful tool for broadcasters against the encroachment of OTT services and the ensuing loss of advertisement revenues. Live content is the answer to drawing viewers. Broadcasters are constantly searching for ways to provide more live sports, news and other live content to viewers. This programming, particularly sports, stil...

Submitted by Tom Turkington
Published 01 August 2017

What happened to audio networking


i It may seem hard to believe, but audio networking has now been with us for over 20 years. In 1996, Peak Audio released CobraNet, the first system that used computer networking of some sort to transport audio. Looking at that early system, it wasn\'t easy to see all the benefits that were to come. Yes, you eventually got up to 64 channels on a sin...

Submitted by Brad Price
Published 01 August 2017