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Arcturus Adds Depthkit Support to HoloSuite, Streamlining the Volumetric Video Pipeline Posted: 09/11/2021
Arcturus Adds Depthkit Support to HoloSuite, Streamlining the Volumetric Video Pipeline

Today at Augmented World Expo (AWE) 2021, volumetric video pioneer Arcturus unveils the latest update for its industry leading HoloSuite tools, adding full support for Scatter’s 3D capture software, Depthkit Studio. Now, content creators of all sizes — from established commercial production studios, to artists and researchers prototyping in volumetric capture for the first time — can capture, edit and distribute their volumetric projects using one pipeline, making it easier than ever to create holograms for augmented and virtual reality (AR/VR), framed media, 360-degree spatial videos and more.

Tags: video | volumetric | volumetric capture | 3d | 360 video
Submitted by Liaison
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Under the Hood of Thinkbox Software Posted: 06/02/2014
Under the Hood of Thinkbox Software

From big budget blockbusters to indie passion projects, Thinkbox Software helps artists supercharge their workflows with solutions that reduce load and render times while working in 3D applications. Join Thinkbox Product Specialist Bobo Petrov at Spark[FWD] in Vancouver as he lifts the lid on powerful products such as the Deadline network manager, Krakatoa volumetric particle renderer, XMesh geometry caching system, Frost particle mesher, and Stoke particle reflow and field manipulation toolkit. Hell also detail how VFX houses across the globe have applied the software in real-world production environments. The presentation, which kicks off on Saturday, Feb. 8 at 11am, will conclude with Q&A. To register, visit: http://bit.ly/1evMvwf

Tags: Thinkbox Software | Thinkbox | Software | Workflow | 3D | Event | Spark[FWD] | Deadline | Krakatoa | XMesh | Frost | Stoke | VFX | Production | Particle Renderer | Render | Renderer | Volumetric Particle Renderer | Geometry Caching | Particle Mesher | Particle Reflow | Field Manipulation
Submitted by Thinkbox Software
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Thinkbox Software Unveils Ember, A New Method for VFX Creation Posted: 30/07/2012
Thinkbox Software Unveils Ember, A New Method for VFX Creation

Thinkbox Software, developer of Deadline, Krakatoa, Frost, Genome, and other creative solutions for VFX artists, announces Ember, a volumetric data manipulation toolkit that enables powerful workflows around the creation and post-processing of simulations from various sources. Ember is currently being developed as a plug-in for Autodesk 3ds Max, and is planned as a standalone tool in the future. An early version of Ember will be demonstrated at the SIGGRAPH Conference, August 5-9 in Los Angeles at booth #937.

Tags: Thinkbox Software | Ember | VFX | Visual Effects | SIGGRAPH | workflow | volumetric data | pipeline | post-simulation reprocessing | simulation data | simulation | visual artists | creative solutions | software | new product | product release
Submitted by Thinkbox Software
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