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disguise collaborates with Epic Games to launch Unreal Engine 4.27 with no configuration required Posted: 20/08/2021
disguise collaborates with Epic Games to launch Unreal Engine 4.27 with no configuration required

Epic Games has just dropped its latest software release, Unreal Engine 4.27, and disguise users will be among the first to take advantage. disguise worked alongside the Unreal Engine team to create a ready-made solution for its users that dropped together with the 4.27 release. With disguise’s new r19 software release together with their freely available, open-sourced RenderStream plugin, users can seamlessly integrate Unreal Engine alongside their disguise workflow.



Tags: disguise | Unreal Engine | Epic Games | 4.27
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Mo-Sys Unveils New Features With Launch of VP Pro 4.27 Posted: 19/08/2021
Mo-Sys Unveils New Features With Launch of VP Pro 4.27

Mo-Sys™ Engineering, a world leader in virtual production and image robotics,today announces the launch of Mo-Sys VP Pro 4.27 with a raft of new features that will support Epic Games’ Unreal Engine 4.27. During the preview period of Unreal Engine 4.27, Mo-Sys has used the new update to complete a full multi-camera shoot with Amazon. The update was also put through a comprehensive, multi-camera technical rehearsal for a major Netflix production.

Tags: Mo-Sys | Mo-Sys Engineering | VP Pro | VP Pro 4.27 | Epic Engines | Unreal Engine 4.27 | virtual production | image robotics | New features
Submitted by Manor Marketing
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Polygon Labs Creates Four-World Tokyo-Based Virtual Set for Televisa Sports Channel TUDN Posted: 16/08/2021
Polygon Labs Creates Four-World Tokyo-Based Virtual Set for Televisa and rsquo;s Sports Channel TUDN

Polygon Labs, an innovative studio pushing the boundaries of interactive data applications and visual branding, has announced that it has completed the creation of a sophisticated virtual set for popular sports channel TUDN, which is owned by Univision and Televisa. The virtual set was built specifically for the show Tokio Nos Une and allowed the presenters to appear in four different worlds, all with a Tokyo theme. Tokio Nos Une is a two-hour program that aired recently daily during a primetime slot.


Tags: Polygon Labs | Televisa | TUDN | Sports broadcasts | Virtual set | Unreal Engine | Vizrt
Submitted by Jump PR Ltd
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Mo-Sys launches long-awaited VP Pro XR Posted: 03/06/2021
Mo-Sys launches long-awaited VP Pro XR

Mo-Sys™ Engineering has released a new multi-node media server solution for LED volumes to meet the demands of final pixel XR production for film and TV.

Mo-Sys VP Pro XR is a hardware and software solution combining multi-node nDisplay architecture, an improved VP Pro real-time compositor/synchroniser, and a new XR toolset. This XR media server system is focused on delivering cinematic capabilities and standards for Cinematographers and Focus Pullers.


Tags: Cinematography | LED | Unreal Engine | nDisplay
Submitted by Manor Marketing
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Polygon Labs Announces Expansion of Porta Gateway Workflow Enabler to Broaden Capabilities of Unreal Engine Posted: 05/05/2021
Polygon Labs Announces Expansion of Porta Gateway Workflow Enabler to Broaden Capabilities of Unreal Engine

Polygon Labs, an innovative studio pushing the boundaries of interactive data applications and visual branding, has announced the expansion of Polygon Porta Gateway, the company’s workflow enabler that bridges the gap between TV content production workflows and the Unreal Engine 3D visualization tool for broadcast production.

Tags: Polygon Labs | Porta | Gateway Workflow Enabler | Unreal Engine | Vizrt | production | newsroom | graphics
Submitted by Jump PR Ltd
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Mo-Sys takes virtual production to a truer focus Posted: 20/04/2021
Mo-Sys takes virtual production to a truer focus

Mo-Sys Engineering, world leader in precision camera tracking solutions for virtual production, has solved a major creative limitation when using an LED volume for virtual production. Cinematographers who needed to pull focus between real foreground objects – such as actors – and virtual objects displayed on an LED wall – such as a car - have been unable to do this as the lens focal plane stops at the LED wall, meaning the car always remains out of focus.

Tags: Mo-Sys | Mo-Sys Engineering | Mo-Sys StarTracker | Cinematic XR Focus | VP Pro | Camera Tracking Technology | Unreal Engine | Virtual Production | Focus Pull | Cinematic XR | LED Wall | VFX
Submitted by Manor Marketing
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Polygon Labs Announces Visual Data Plugins and Asset Hub software to broaden the use of Unreal Engine Posted: 12/04/2021
Polygon Labs Announces Visual Data Plugins and Asset Hub software to broaden the use of Unreal Engine

Polygon Labs, an innovative studio pushing the boundaries of interactive data applications and visual branding, has announced its new Visual Data Plugins and Asset Hub software to expand the use of the Unreal Engine 3D creation tool for broadcast applications. The two new products join Polygon Labs’ Porta workflow enabler (used by multiple Vizrt customers) to further bridge the gap between TV content production workflows and Unreal Engine broadcast production.


Tags: Polygon Labs | Vizrt | Unreal Engine | interactive data applications | 3D data | content production | broadcast production | Asset Hub | Visual Data Plugins | finance | weather | sports
Submitted by Jump PR Ltd
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disguise democratises Virtual Production with new solutions for integrating Unreal Engine Posted: 16/03/2021
disguise democratises Virtual Production with new solutions for integrating Unreal Engine

disguise has announced new features for its xR software. This upgrade will further enhance its integration of UnrealEngine and address the continued demand for immersive content of the highest quality, detail and frame rate across Extended Reality (xR) and Virtual Production.

Tags: extended reality | disguise | xR | Unreal Engine | virtual production
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Polygon Labs Clients Including Verizon Media Create Sophisticated Unreal Engine Projects Using Creative Hub Service Posted: 03/02/2021
Polygon Labs Clients Including Verizon Media Create Sophisticated Unreal Engine Projects Using Creative Hub Service

Polygon Labs, an innovative studio pushing the boundaries of interactive data applications and visual branding, is highlighting the success of Creative Hub, its remote, on-demand creative and professional services platform.

Since its launch in April 2020, many of Polygon Labs’ clients have used Creative Hub to produce their remote virtual studio productions, with no need for physical cameras, tracking devices or green screens. All human interaction happens remotely, bringing the presenters into the set via live video stream. This exact set up was used last month by popular Verizon Media-owned tech news publisher, Engadget for its CES 2021 virtual studio presentations. Polygon Labs worked closely with Michelle Kratchman, Creative Director/Head of Art and AR/VR Design at Verizon Media and her creative team to design a virtual studio environment that could be used as a fully remote production set to present products, interview guests and to discuss consumer trends.



Tags: Polygon Labs | Creative Hub | remote virtual studio | CES 2021 | Engadget | Verizon Media | virtual studio | remote production set | virtual set | Brainstorm Infinite | Unreal Engine | augmented reality | AR | mixed reality | subscription service
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Pixotope Version 1.4 unleashes creative functionality of Unreal Engine 4.25 for photo-realistic mixed reality Posted: 19/10/2020
Pixotope Version 1.4 unleashes creative functionality of Unreal Engine 4.25 for photo-realistic mixed reality

The Future Group, creators of live photo-realistic virtual production system Pixotope®, today announced it has introduced version 1.4 of the software. This includes full support for Unreal Engine version 4.25, as well as other improvements around connectivity and workflows.

Tags: The Future group | Pixotope | Version 1.4 | Unreal Engine | mixed reality | Ultra HD | virtual production | David Stroud | Unreal integration | workflow | connectivity | MKM Marketing Communications | MKM Marcomms
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Mo-Sys introduces the one-stop 4K virtual studio Posted: 16/07/2020
Mo-Sys introduces the one-stop 4K virtual studio

Mo-Sys, a world leader in precision camera tracking solutions for virtual studios and augmented reality, has brought virtual studio production within reach of everyone with StarTracker Studio, the world’s first pre-assembled production package. The system is scalable to any size production, and can support 4K Ultra HD.

Critical for virtual studio and augmented reality production is to track the position of each camera in three-dimensional space across all six axes of movement. StarTracker from Mo-Sys is proven as the most precise and reliable camera tracking package, using dots on the studio ceiling (“stars”) which are placed at random and tracked to plot camera positions with extraordinary accuracy.

 

Tags: mo-sys | camera tracking | augmented reality | virtual studio production | StarTracker Studio | 4k | ultra HD | camera | mounts | virtual graphics | Unreal Engine | Ultimatte keyer | lenovo | rack | blackmagic | canon | cartoni
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Mo-Sys puts the crowd back into sport Posted: 19/06/2020
Mo-Sys puts the crowd back into sport

London, UK, 19 June 2020: Mo-Sys Engineering, a global leader in real time camera tracking and remote systems, has announced a revolutionary approach to bringing the atmosphere back to live sport amid covid-19 restrictions. Providing precision, zero-latency tracking for any camera (including ultra-long box lenses for sport), the Mo-Sys camera tracking kit interfaces directly to the Unreal Engine or any broadcast render engine, allowing production companies to add virtual crowds to stands.

“After so many weeks, sports fans are desperate for any action,” said Michael Geissler, CEO of Mo-Sys. “But the frustration will turn to disappointment if the atmosphere of the game falls flat because of empty stands. We have developed a camera tracking kit which any outside broadcast can implement quickly and simply, capable of filling the stands with a virtual, but enthusiastic, crowd.”

The Mo-Sys camera tracking encoders are quickly mounted onto broadcast standard Vinten Vector heads, with no impact on the camera’s perfect balance and no backlash when panning and tilting. Zoom data is collected either by gear encoders or by a serial data link to digital lenses. The combined tracking data is sent over ethernet to the workstation hosting the augmented reality software.

“We are known for the absolute precision and stability of our camera tracking – that’s why Hollywood relies on our technology,” Geissler added. “In this application, we deliver precise tracking, including compensation for lens distortion, even when a 100:1 lens is zoomed fully.”

Mo-Sys has worked with Epic Games to develop a tight interface to the Unreal Engine, including support for the latest version 4.25 software. The result is that highly photo-realistic augmented reality – such as crowds filling the stands – can be integrated into live production with no limitations and negligible latency. The kit includes the bolt-on encoding kit for Vinten heads and the lens calibration tools.

Users can see the technology in action in a Mo-Sys LiveLab webinar, which will also include contributions from Epic Games and Canon. The webinars are on 30 June, at 10.00 (register at https://bit.ly/2N1Ve44) and repeated at 18.00 (register at https://bit.ly/30GqFZP). Michael Geissler of Mo-Sys will also join a distinguished panel with the RTS Thames Valley Creative Centre’s look at production techniques for audience shows in a time of pandemic on Thursday 25 June at 17.00 (register free at https://rts.org.uk/event/future-studio-audience).

###

About Mo-Sys:

Mo-Sys is a world-leading provider of camera tracking and camera robotic systems supplying to broadcasters such as BBC, Sky, Fox, ESPN, CNN Discovery Channel, The Weather Channel and Netflix among many more. With a passion for innovation and design, Mo-Sys is at the forefront of live AR and virtual production technology with their StarTracker camera tracking system now powering more than 100 virtual TV studios around the world. For further information, www.mo-sys.com

Mo-Sys Company Contact:

Adam Smith, Marketing

adam@mo-sys.com

+44 (0) 208 858 3205


Mo-Sys Media Contact:

Jennie Marwick-Evans

jennie@manormarketing.tv

+44 (0) 7748 636 171



Tags: Mo-Sys Engineering | Camera Tracking | :ive Production | zero-latency | camera tracking kit | Unreal Engine | Render Engine | Augmented reality software | Epic Games | Live Production | Vinten Heads | Canon
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Pixotope powers stunning visuals and engaging information in WePlay Esports championship streaming Posted: 09/04/2020
Pixotope powers stunning visuals and engaging information in WePlay  Esports championship streaming

The Future Group, developer of live photo-realistic virtual production system Pixotope™, today announced that it provided the mixed reality platform for WePlay! Esports’ ‘Dota 2 Tug of War: Mad Moon’ tournament, which took place in Kiev, Ukraine, from 19-23 February. WePlay! Esports, which organises tournaments as well as providing online coverage, has the vision to blend competitive esports with entertainment in all-embracing coverage – “esportainment” is the word coined by Oleg Krot, CEO at WePlay! Esports.

To bring the audience into the esports action, WePlay! Esports decided to use augmented reality. “For us, augmented reality is a powerful tool to enhance the tournament theme, and add creativity and consistency to the broadcast,” said Aleksii Gutiantov, Head of AR Dept at WePlay! Esports. He turned to the proven Pixotope solution from The Future Group: “the best product on the market in my experience,” Gutiantov added.

Pixotope takes the remarkable rendering power of the Unreal Engine from Epic Games, and builds it into a complete virtual production hub. While offering a user interface simple enough for the pressures of live production, it provides along with the ability to make last minute changes while in live mode, all the power of an augmented reality system including camera tracking, motion capture and data-driven graphics.

 

Tags: The Future Group | Pixotope | WePlay! | Esports | championship | photo-realistic | virtual production | mixed reality | esportainment | Oleg Krot | Aleksii Gutiantov | Unreal Engine | Epic Games | Maksym Bilonogov | The Mad Moon | Marcus Blom Brodersen | MKM Marcomms
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Viz Engine 4 released ahead of IBC2019 Posted: 09/09/2019
Viz Engine 4 released ahead of IBC2019

Vizrt, the innovator of software-defined visual storytelling (#SDVS) platforms, has released Viz Engine 4. This much anticipated release revolutionizes how virtual studio sets and augmented reality graphics are designed, rendered and combined with live video, and focuses on driving the complexity out of production workflows.

Tags: Vizrt | Unreal Engine 4 | The Big AR Sports Show | AR | virtual studios | Fusion Keyer | IBC 2019 | IBC 2019
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Unreal Engine Supports DeckLink Products, DeckLink SDK Available from Unreal Marketplace Posted: 09/01/2019
Unreal Engine Supports DeckLink Products, DeckLink SDK Available from Unreal Marketplace
Blackmagic Design announced today Epic Games’ Unreal Engine 4.21 now supports Blackmagic Design’s DeckLink 8K Pro, DeckLink Duo 2 and DeckLink 4K Extreme 12G capture and playback cards. DeckLink SDK binaries and source code from Epic will also now be available free to download on the company’s Unreal Engine Marketplace.
Tags: Epic Games | Unreal Engine 4 | Gaming | DeckLink | SDK | Unreal Engine Market Place | Blackmagic Design
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