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Polygon Labs Creates Four-World Tokyo-Based Virtual Set for Televisa Sports Channel TUDN
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Posted: 16/08/2021
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Polygon Labs, an innovative studio pushing the boundaries of interactive data applications and visual branding, has announced that it has completed the creation of a sophisticated virtual set for popular sports channel TUDN, which is owned by Univision and Televisa. The virtual set was built specifically for the show Tokio Nos Une and allowed the presenters to appear in four different worlds, all with a Tokyo theme. Tokio Nos Une is a two-hour program that aired recently daily during a primetime slot.
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Tags: Polygon Labs
| Televisa
| TUDN
| Sports broadcasts
| Virtual set
| Unreal Engine
| Vizrt
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Submitted by Jump PR Ltd
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News12 Chooses Polygon Ipsum and Unreal Engine for Additional Master Control Room Graphics Channels
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Posted: 06/07/2021
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Polygon Labs, an innovative studio pushing the boundaries of interactive data applications and visual branding, has announced that News12 Networks has selected its data aggregation and visualization platform, Ipsum, which is fully integrated with Epic Games’ powerful real-time 3D creation platform, Unreal Engine. News12 Networks, consisting of seven local cable news channels in the New York area, owned by Altice USA, uses Polygon Ipsum, a cloud-based, enterprise-level application that enables streamlined management, data curation and centralized scheduling, to centralize its master control graphics solution for its seven stations. |
Tags: Polygon Labs
| News12
| Master Control
| newsroom graphics
| Ipsum
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Submitted by Jump PR Ltd
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Polygon Labs partners with Meteomatics to enhance Ipsum Weather for improved storytelling weather reports
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Posted: 28/06/2021
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Polygon Labs, an innovative studio pushing the boundaries of interactive data applications and visual branding, is partnering with weather data service company Meteomatics AG to enhance Polygon’s Ipsum Weather for a robust weather data analysis tool. This gives customers a higher level of weather and data analysis and generates more informative and engaging weather reports. |
Tags: Polygon Labs
| Meteomatics
| Ipsum Weather
| meteorological software
| weather reports
| weather data
| data analysis
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Submitted by Jump PR Ltd
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Polygon Labs Announces Expansion of Porta Gateway Workflow Enabler to Broaden Capabilities of Unreal Engine
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Posted: 05/05/2021
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Polygon Labs, an innovative studio pushing the boundaries of interactive data applications and visual branding, has announced the expansion of Polygon Porta Gateway, the company’s workflow enabler that bridges the gap between TV content production workflows and the Unreal Engine 3D visualization tool for broadcast production. |
Tags: Polygon Labs
| Porta
| Gateway Workflow Enabler
| Unreal Engine
| Vizrt
| production
| newsroom
| graphics
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Submitted by Jump PR Ltd
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Polygon Labs Clients Including Verizon Media Create Sophisticated Unreal Engine Projects Using Creative Hub Service
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Posted: 03/02/2021
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Polygon Labs, an innovative studio pushing the boundaries of interactive data applications and visual branding, is highlighting the success of Creative Hub, its remote, on-demand creative and professional services platform.
Since its launch in April 2020, many of Polygon Labs’ clients have used Creative Hub to produce their remote virtual studio productions, with no need for physical cameras, tracking devices or green screens. All human interaction happens remotely, bringing the presenters into the set via live video stream. This exact set up was used last month by popular Verizon Media-owned tech news publisher, Engadget for its CES 2021 virtual studio presentations. Polygon Labs worked closely with Michelle Kratchman, Creative Director/Head of Art and AR/VR Design at Verizon Media and her creative team to design a virtual studio environment that could be used as a fully remote production set to present products, interview guests and to discuss consumer trends.
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Tags: Polygon Labs
| Creative Hub
| remote virtual studio
| CES 2021
| Engadget
| Verizon Media
| virtual studio
| remote production set
| virtual set
| Brainstorm Infinite
| Unreal Engine
| augmented reality
| AR
| mixed reality
| subscription service
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Submitted by Jump PR Ltd
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Polygon Labs Unveils Centralized Web-Based Weather Solution Ipsum Weather
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Posted: 23/06/2020
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Polygon Labs, an innovative studio pushing the boundaries of interactive data applications and visual branding, is today announcing the launch of its centralized web-based weather data management and curation solution, Ipsum Weather. This announcement follows the recent release of Ipsum 2.0, the company’s data aggregation and visualization platform for broadcast news, sports, weather and branding.
Ipsum Weather, a data aggregation, management and playout scheduling solution for on-air weather presentations and sponsorship graphics, aggregates and curates weather data (point-data, satellite, radar, isobars, wind conditions, etc.) and weather alerts from a number of different providers. For gallery and studio weather graphics, the real-time weather data solution is fully integrated with Viz Trio and Viz Director for Viz Engine playout control, as well as newsroom templates in Viz Pilot. It can also provide database management and automated playlist control of master control weather graphics played out on Unreal Engine or Viz Engine. |
Tags: Polygon Labs
| broadcast graphics
| weather
| weather graphics
| Ipsum weather
| weather alerts
| studio weather
| aggregation
| playout
| real-time graphics
| virtual production
| Vizrt
| subscription service
| creative services
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Submitted by Jump PR Ltd
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Polygon Labs Unveils Ipsum 2.0 Integrated with Epic Games Unreal Engine 4 and Pixel Streaming
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Posted: 26/05/2020
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Polygon Labs, an innovative studio pushing the boundaries of interactive data applications and visual branding, has today announced the latest version of its data aggregation and visualization platform for broadcast news, sports, weather and branding, Ipsum 2.0. This significant update includes integration with Epic Games’ powerful real-time 3D creation platform, Unreal Engine 4, and Pixel Streaming, which allows Unreal Engine to stream its graphics output to remote browsers and mobile devices over WebRTC. |
Tags: "Polygon Labs\" broadcast
| news
| 3D
| SDI
| graphics
| aggregation
| news
| sports
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Submitted by Jump PR
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Polygon Labs Launches Flexible On-Demand Subscription-Based Graphics Services Creative Hub and Training Lab
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Posted: 28/04/2020
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Polygon Labs, an innovative creative studio pushing the boundaries of interactive data applications and visual branding, has today launched two work at home service initiatives, Creative Hub and Training Lab.
A cost-effective, multi-disciplined, on-demand broadcast design and developer subscription-based service, Creative Hub allows news publishers and broadcasters to book any size project for virtual studios, augmented reality, branding, real-time graphics packages, interactive story-telling graphics, video walls, multi-screen tickers, downstream channels, using a flexible utilization plan with no blackout dates. The subscriber simply purchases a number of creative service hours per month and uses them as and when desired.
Training Lab is the company’s new expert remote training service, which specialises in Vizrt real-time graphics, workflow solutions and products for channel branding, template creation, virtual production, data visualisation and interactive story-telling.
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Tags: Polygon Labs
| Creative Hub
| Training Lab
| broadcast graphics
| news
| sport
| channel branding
| real-time graphics
| virtual production
| Vizrt
| subscription service
| creative services
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Submitted by Jump PR Ltd
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