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Koreas Esports VGS Arena Built Using Blackmagic Design 12G 4K Workflow Posted: 07/11/2019
Koreas Esports VGS Arena Built Using Blackmagic Design 12G 4K Workflow

Blackmagic Design today announced that VSGame, a Korean eSports content creation and online streaming company, built a 4K eSports game live streaming and broadcast system using URSA Broadcast cameras, ATEM 4 M/E Broadcast Studio and a number of other Blackmagic Design products. The system was installed at Korea’s famous esports VSG Arena, which now is also the first full 4K end to end eSports arena in Korea.

This Blackmagic Design centric streaming and broadcast solution was adopted by VSGame to produce live event coverage and regular eSports entertainment content. It is used for tournaments for some of the world’s biggest games, such as Starcraft, Dungeon Striker, Dragon Next and PUBG, as well as for smaller gaming sessions and meetings.

The arena will also be used to deliver regular eSports entertainment content profiling VSG Arena’s own eSports team, ‘Actoz Stars,’ and the games their evolving roster of eSports athletes are training for and competing in.

To meet the various needs of the arena, VSGame had to design a 4K workflow that could easily be adjusted to fit whatever type of stream or audience using the facility.

VSGames chose a workflow including four URSA Broadcast Cameras, an ATEM 4 M/E Broadcast Studio 4K paired with an ATEM 2 M/E Broadcast Panel and an ATEM Television Studio Pro 4K for video switching, an ATEM Camera Control Panel, HyperDeck Studio 12G broadcast deck, Smart Videohub 12G 40x40 router, Teranex AV converters, SmartView 4K monitor, ATEM Talkback Converter 4K, Blackmagic Audio Monitor and Teranex Mini Converters.

Tags: Blackmagic Design | BMD | Blackmagic | esports | Korea | ATEM | Teranex | URSA Broadcast | 4K
Submitted by Blackmagic design
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Michael Hession Joins ASG to Lead Financial Operations Posted: 29/10/2019
Michael Hession Joins ASG to Lead Financial Operations

Advanced Systems Group (ASG), a leading media technology and engineering firm, today announced Michael Hession joined the company on Sept. 25 to manage business and financial operations.

An industry veteran, Hession spent several years handling the finances for AKG Acoustics. When the company was acquired by Harman International, he was named CFO, vice president, and general manager of the Orban Division, which included Studer North America. He also co-founded Octiv, Inc., which was acquired by Plantronics in 2005. Previously, he served as vice president for finance and operations for Klotz Digital. Most recently, Hession served as director of finance for Nutiva.

“Through his diverse background, Michael has proven himself to be a strong leader in financial operations,” said Dave Van Hoy, president of ASG. “He understands both the business and technical needs of our customers, which make him a valuable addition to the ASG team.”

Tags: ASG | systems integration | 4K | eSports | audio
Submitted by Pipeline Communications
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Esports Stadium Arlington Integrates TSL Products Advanced Control System Into Workflow for Seamless Interoperability Posted: 23/10/2019
Esports Stadium Arlington Integrates TSL Products and rsquo; Advanced Control System Into Workflow for Seamless Interoperability

Esports Stadium Arlington in Texas needed to establish a broadcast workflow suitable for its modern, 100,000-square-foot event space. The stadium’s integrator suggested adding TSL Products’ advanced control system into the facility’s workflow to achieve a seamless, universal broadcast control surface.

 

“We needed an advanced and user-friendly system to transition between live hosts and various player cameras to help organize who should be live at each point of the event,” says Corey Dunn, VP of Broadcast for the stadium. “Operating with TSL’s advanced control system benefits both the production crew and on-camera talent. From the hosts at the desk transitioning from camera-to-camera to our production crew knowing who is live and when – the integration of TSL into our workflow doesn’t just impact camera operators, but the entire production.”

 

The stadium uses TSL Products’ advanced control to significantly improve its workflow, especially with the multitude of camera angles required in esports productions. In addition to the sheer volume of inputs and potential places that the technical director needs to locate and select for preview/program, the fast-paced and ever-changing “action movie” nature of the environment also lends itself to a dedicated advanced control system. Additionally, many Esports workflows require interfacing a bevy of both traditional broadcast as well as IT and COTS equipment to run properly. Using Virtual Panel Interfaces, the stadium can create an easily configurable process to customize these operations with intuitive, drag-and-drop controls.

 

“TSL helped solve our biggest challenge: integrating the many different types of equipment and technology we have at the facility,” said Dunn. “The system provided us with the opportunity to put on smooth shows on a consistent basis. Our integrator helped us make the best possible selection for the facility, and TSL continues to deliver.”

 

TSL’s intuitive control interface enables users to establish seamless broadcast communication on a single, unified layer. The system was initially built as a tally system, and therefore had to be independent, universal, configurable and infinitely scalable. With over 2,000 installations worldwide, TSL can now manage complex control tasks, such as router control, studio failover and delegation. With TSL, customers can achieve interoperability between equipment routed through analog, IP or hybrid networks, regardless of differing manufacturers and format specifications. TSL’s Tallyman control system is a globally trusted and road-tested broadcast production control solution that bridges the gap between IP framework components and any broadcast or live presentation technical equipment.

 

Tags: TSL Products | Esports | broadcast control surface
Submitted by D. Pagan Communications
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Marshall POV Cameras Take eSports Broadcasts to the Next Level Posted: 24/09/2019
Marshall POV Cameras Take eSports Broadcasts to the Next Level With and lsquo;Player Cam and rsquo;

Over the last decade, eSports has become really big business. Spurred on by the phenomenal growth of live Web streaming, the craze is gaining momentum at a rapid, if not unfathomable pace. For Producer Tim Reis, improving the quality of his “player cams” with Marshall Electronics CV502 Miniature Camera, helped to bring a more immersive, all access experience to his broadcasts and live streams.

Tags: Marshall Electronics | eSports | Live Production | CV502 Miniature Camera
Submitted by D. Pagan Communications
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Extreme Networks Stakes Leadership Position with Increased Momentum in Red-Hot Esports Market Posted: 20/09/2019
Extreme Networks Stakes Leadership Position with Increased Momentum in Red-Hot Esports Market
Esports has reached a tipping point in its expansion from niche gatherings to large-scale, mainstream events and ongoing programs produced, hosted, and sponsored by major institutions. Thirty million in total prize money was awarded at this year’s Fortnite World Cup tournament where a 15-year-old teenager from London placed second and became a millionaire overnight. Today, Extreme Networks, Inc. (Nasdaq: EXTR): reported strong momentum in the esports segment it serves – a lucrative and growing market that is spreading to schools all over the world, as primary and secondary schools and colleges increasingly use esports to recruit, engage, and retain students.
Tags: Extreme Networks | Trunk Networks | Wi-Fi | eSports | NFL
Submitted by Extreme Networks
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Riedel Rules Esports at ESL One Cologne and PUBG Mobile Club Open Posted: 16/09/2019
Riedel Rules Esports at ESL One Cologne and PUBG Mobile Club Open

Two recently completed, high-profile esports tournaments in Germany — ESL One Cologne and the PUBG Mobile Club Open (PMCO) in Berlin — relied on Riedel's MediorNet real-time network, Artist digital matrix intercom, and Bolero wireless intercom solutions for sophisticated and reliable signal transport and communications.

Tags: Esports | ESL | Riedel Communications | IBC2019 | MediorNet | Artist digital matrix | Bolero wireless | IBC 2019 | IBC 2019
Submitted by Wall Street Communications
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ESL chooses Intinor for flagship esports events Posted: 11/09/2019
ESL chooses Intinor for flagship esports events

Stand 14.D10, IBC 2019, RAI, Amsterdam — Intinor Technology, Sweden’s leading developer of products and solutions for high quality video over IP networks, has announced that ESL, the world's largest esports company, has deployed a combination of Intinor’s Direkt router, Direkt router lite, and Direkt receiver units to cover its linear broadcasting needs.

Tags: Intinor | IP | ESL | esports | Direkt router lite | Direkt router | Direkt reciever | linear broadcasting | SDI | Bifrost Reliable Transport | IBC | RTP | HLS | RTMP | SRT | IBC 2019 | IBC 2019
Submitted by Manor Marketing
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Appear TV Showcases its Lowest Latency Network With High-End Esports Gaming Stations at IBC 2019 Posted: 10/09/2019
Appear TV Showcases its Lowest Latency Network With High-End Esports Gaming Stations at IBC 2019
Appear TV, a leading provider of next-generation high-quality video processing platforms for broadcast and streaming, will highlight the full capabilities of its hardware and software at IBC (Stand 1.C61) through an on-site simulated eSports environment. Attendees at the show are encouraged to visit the stand and discover the benefits of Appear TV’s end-to-end solutions, which have among the lowest latency available on the market.
Tags: Appear TV | IBC 2019 | eSports | IBC 2019 | IBC 2019
Submitted by D. Pagan Communications
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disguise powers giant 4K video display for esports Championship Series tournament Posted: 09/09/2019
disguise powers giant 4K video display for esports Championship Series tournament

Esports Championship Series (ECS) Season 7, the latest iteration of the world’s most-watched CS:GO (Counter-Strike: Global Offensive) tournament, took place earlier this year, culminating in a four-day final in June at The SSE Arena, Wembley, London. The 16 groups that started the event were gradually reduced to four teams, which then battled through a knock-out competition to determine the season’s champions.

Tags: disguise | FACEIT | Bluman | gx 2c | esports | live production | live events | gx 1 | gx 2 | media servers | 4K | Counter-Strike: Global Offensive
Submitted by Bubble Agency
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Booming Esports Market Has More Than 70% of Schools Considering an Esports Program Posted: 09/09/2019
Booming Esports Market Has More Than 70% of Schools Considering an Esports Program
New data from Extreme Networks, Inc. (Nasdaq: EXTR) and eCampus News shows that the esports industry is nascent, but growing rapidly. The report, which surveyed 281 technical and administrative leaders across K-12 and higher education in North America, Latin America, Asia Pacific, Europe, and Middle East, found that 1 in 5 schools already have an esports program, and 71% are considering or might consider adding an esports program in the future. Only 9% of schools cited lack of student interest as a reason for not having an esports program. The results underscore the momentum of the esports market and indicate that schools are embracing esports programs to boost student recruitment and retention, better prepare students for the job market, and blend on-campus and online experiences.
Tags: Extreme Networks | eCampus News | esports
Submitted by Extreme Networks
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disguise to showcase award-winning Broadcast, Live Production and eSports solutions at IBC2019 Posted: 03/09/2019
disguise to showcase award-winning Broadcast, Live Production  and eSports solutions at IBC2019

disguise will present their solutions that allow creatives to imagine, create and deliver spectacular live visual experiences at IBC 2019. disguise will showcase their award-winning range of software and hardware, designed to suit the needs of three key markets: TV and Broadcast including its use in the ITV Sport Studio London; Live Productions such as the Eurovision Song Contest 2019; and eSports productions such as PUBG Global Invitational 2018.

Tags: disguise | hardware | software | esports | live production | broadcast technology | White Light | SmartStage | r16 | Eurovision | PUBG | ITV Sports Studio | AR | VR | IBC 2019 | IBC 2019
Submitted by Bubble Agency
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CALREC CHANGES THE GAME FOR RIOT Posted: 29/08/2019
CALREC CHANGES THE GAME FOR RIOT
Riot Games has implemented Calrec’s RP1 remote broadcast mixing system and Artemis mixing consoles to create a ground-breaking workflow in an effort to overcome the three major challenges of “at-home” production – latency, transport and control. Riot Games, one of eSports’ major game developers and tournament organizers, has been pioneering a remote production workflow for its many events worldwide.
Tags: Audio | audio consoles | audio routing | eSports
Submitted by Jump PR
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Bluman Associates acquire first gx 2c media servers Posted: 17/07/2019
Bluman Associates acquire first gx 2c media servers

The gx 2c server features even more GPU processing power, more capture and storage, as well as 10-bit and HDR support. Creatives can now build environments with more particles, effects and richer scenes, at higher resolutions and smoother frame rates. As creative ambition increases, the GPU and memory has been maximised in direct response to user requests for greater real-time content performance.

Tags: disguise | Bluman | gx 2c | esports | 4K | GPU | Bubble Agency
Submitted by Bubble Agency
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PGL Esports works with Make.TV to increase viewership, engagement and monetize reruns Posted: 08/05/2019
PGL Esports works with Make.TV to increase viewership, engagement and monetize reruns

Make.TV, used by leaders in news, esports, sports and entertainment to handle live video in the cloud has announced that it is working with leading esports event organiser PGL Esports to help it monetize past broadcasts and increase viewership during off seasons.

Tags: Make.Tv | PGL Esports | Esports | cloud
Submitted by platformcomms
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Studio Technologies Unveils the Model 207, its First eSports-Specific Audio Product Posted: 01/05/2019
Studio Technologies Unveils the Model 207, its First eSports-Specific Audio Product

Studio Technologies, manufacturer of high-quality audio, video, and fiber-optic solutions, introduces a new control hub for eSports applications, the Model 207 eSports Console. The Model 207 is optimized to address the microphone, audio monitoring, and interfacing needs of eSports players and personnel. Housed in a compact, tabletop enclosure, the unit made its debut at the recent NAB show and incorporates both analog and Dante® audio-over-Ethernet technology to allow direct integration with personal computers and Ethernet-based audio networks. In just minutes, an eSports player’s location or “position” can be integrated into a sophisticated application.

Tags: Studio Technologies | eSports | Model 207 | Audio
Submitted by D. Pagan Communications
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