News
Autodesk Joins Forces with Industry Luminaries to Host Virtual Vision Series at SIGGRAPH 2022 Posted: 12/07/2022
Autodesk Joins Forces with Industry Luminaries to Host Virtual Vision Series at SIGGRAPH 2022

Ahead of SIGGRAPH 2022 in Vancouver, Autodesk is teaming up with leading industry studios and creatives to host a virtual Vision Series on August 3rd and 4th. From crafting the magical world of “Hogwarts Legacy,” to developing adrenaline-charged racing for “Forza: Horizon 5,” Autodesk’s Vision Series lineup will offer behind-the-scenes looks at top project workflows, while highlighting the use of Maya, 3ds Max, Bifrost, Arnold, Flame, and ShotGrid to streamline production across film, TV, and games. The two-day schedule includes sessions with leading creatives from WB Games Avalanche, Playground Games, Crafty Apes, IGNITE Animation Studios, Crater Studio, Megalis VFX, edstudios, and more, with content available for free to all registered attendees.

Tags: Autodesk | Post | Post-Production | TV | Episodic | SIGGRAPH | VFX | Animation
Submitted by Raz Public Relations
More from this author
Autodesk Invests in RADiCAL, AI-powered 3D Motion Capture Posted: 25/05/2022
Autodesk Invests in RADiCAL, AI-powered 3D Motion Capture

Autodesk today announced its investment inRADiCAL, the New York-based developer of a born in the cloud, AI-powered 3D motion capture solution. This investment marks the latest move by Autodesk toward democratizing end-to-end production in the cloud for content creators, and builds on the recent acquisitions ofMoxionandLoUPE.

Tags: Autodesk | Investment News | Mocap | Motion Capture | Virtual Humans
Submitted by Raz Public Relations
More from this author
Autodesk Announces Virtual Vision Series Lineup for FMX 2022 Posted: 21/04/2022
Autodesk Announces Virtual Vision Series Lineup for FMX 2022

At FMX 2022, Autodesk is hosting a virtual Vision Series to showcase top industry achievements and highlight workflow insights to help artists better manage modern production challenges. Industry luminaries from EA Games, Rising Sun Pictures, Axis Studios, Inner-Freak, Lucid Games, and more will join Autodesk on May 6th during a full day of virtual sessions. This year’s lineup will include in-depth discussions on industry trends; recent high-profile work; and workflow breakdowns with tips and tutorials for Maya, 3ds Max, Bifrost, Arnold, and ShotGrid. 

Tags: Autodesk | FMX | VFX | Post-Production | Post | Episodic
Submitted by Autodesk
More from this author
Autodesk Debuts Flame on the AWS Cloud for Scalable, Collaborative, and Efficient Artist Workflows Posted: 13/04/2022
Autodesk Debuts Flame on the AWS Cloud for Scalable, Collaborative, and Efficient Artist Workflows

Autodesk’s Flame Family of products now runs on Amazon Web Services (AWS), empowering creative teams to deliver professional-grade content fast and securely, virtually from anywhere. Flame on the cloud debuts in a feature-rich update to Autodesk Flame, Flare, and Flame Assist, along with enhanced HDR and animation workflows to help artists achieve high-end VFX that exceed client and audience expectations.

Tags: Autodesk | Flame | Post-Production | Finishing | Broadcast | VFX | Artists | Cloud | AWS Cloud
Submitted by Autodesk
More from this author
Autodesk Rolls Out Array of Next-Gen Updates Across 3D Tools to Tackle Modern Creative Challenges Posted: 30/03/2022
Autodesk Rolls Out Array of Next-Gen Updates Across 3D Tools to Tackle Modern Creative Challenges

Autodesk has unveiled a series of feature-loaded updates to its portfolio of 3D tools for artists working in the film, television, games, and design visualization industries. New solutions in Maya, 3ds Max, Bifrost, and Arnold debut today, adding next-gen workflows that expedite artists’ work and help creative teams deliver high-quality VFX and animated content with greater ease and efficiency.

Tags: Autodesk | VFX | Animation | Episodic | Television | Maya | 3ds Max | Bifrost | Arnold
Submitted by Autodesk
More from this author
Autodesk Opens Submissions for 2022 Flame Award Posted: 08/02/2022
Autodesk Opens Submissions for 2022 Flame Award
Autodesk is now accepting nominations for the 2022 Flame Award. Established to recognize Flame aficionados, rising stars, and VFX virtuosos, the annual award honors artists that have created standout work using Flame. Submissions are open now until Tuesday, March 15, 2022 at 11:59 p.m. ET.
Tags: Autodesk | Flame | Post-Production | Finishing | Broadcast | VFX | Artists
Submitted by Autodesk
More from this author
Autodesk Acquires Moxion Cloud Solution for Digital Dailies Posted: 20/01/2022
Autodesk Acquires Moxion Cloud Solution for Digital Dailies

Today Autodesk announced the acquisition of Moxion, the New Zealand-based developer of a powerful, cloud-based platform for digital dailies used by leading filmmakers on some of the world's most complex and challenging productions, including “The Midnight Sky,” “The Marvelous Mrs. Maisel,” and “The Matrix Resurrections.” The acquisition of Moxion’s talent and technology will expand Autodesk's own cloud platform for Media and Entertainment upstream, moving beyond post-production into production, bringing new users to Autodesk while helping better integrate processes across the entire content production chain. 

Tags: Autodesk | Moxion | Dailies | Digital Dailies | Production
Submitted by Autodesk
More from this author
Autodesk Accelerates Creative Workflows With Real-Time Data Streaming From Maya to Unreal Engine Posted: 16/12/2021
Autodesk Accelerates Creative Workflows With Real-Time Data Streaming From Maya to Unreal Engine

Autodesk, in collaboration with Epic Games, has released a new Unreal Live Link for Autodesk® Maya® plugin, enabling seamless real-time animation data streaming from Maya to Epic’s Unreal Engine. Ideal for virtual production, game development, and previsualization workflows, the Live Link plugin allows artists to easily create and edit character assets in Maya, while simultaneously seeing live previews in Unreal. Effortless data transfer between Maya and Unreal speeds production workflows by enabling artists to produce more iterations and view changes in real-time to make more informed decisions, ultimately resulting in expedited project delivery.

Tags: Autodesk | Maya | Unreal | Virtual Production | Previs | Previz | Previsualization
Submitted by Autodesk
More from this author
Autodesk Flame Enhancements Fuel 4K UltraHD and HDR Content Creation and Delivery Posted: 14/10/2021
Autodesk Flame Enhancements Fuel 4K UltraHD and HDR Content Creation and Delivery

Today, Autodesk introduced new updates to Flame, Flare, and Flame Assist, including a host of features that empower artists to meet the challenges of increasing content demands and client expectations, while further streamlining workflows to manage high-end 4K/UltraHD and HDR content. Some tool enhancements include new HDR-enabled color curves in MasterGrade, improvements for faster conforms, and upgraded video preview options of up to 4K/UltraHD content via single cable 12G-SDI connectivity.

Tags: Autodesk | Flame | Post | Post-Production
Submitted by Autodesk
More from this author
Altered Images bolsters VFX offering Posted: 18/08/2021
Altered Images bolsters VFX offering

Altered Images has bolstered its visual effects offering with the appointment of high-end VFX specialist, Matt Seal, as part of the company’s increased focus on VFX markets. The company has also announced it is now a reseller for both Autodesk’s range of 3D animation software and pixitmedia’s purpose-built storage solutions, providing sales and support across the entire broadcast, post-production and visual effects workflows.

Tags: Altered Images | VFX | visual effects | animation | compositing | 3D | Autodesk | pixitmedia
Submitted by Brill Media Limited
More from this author
Autodesk Propels Creative Finishing Workflows into the Future Posted: 15/04/2021
Autodesk Propels Creative Finishing Workflows into the Future

Autodesk unveiled more than 40 user-driven improvements to Flame today that simplify the artist’s day-to-day and boost creative collaboration. Building on machine learning (ML) capabilities that address specific tasks in Flame, this update brings ML to Flame’s core toolset in the form of next-gen camera tracking technology. The new camera tracker delivers remarkable automatic camera solves and 3D geometry output in a matter of minutes. Artists also gain a more robust finishing toolset for color grading through FX and editorial, in addition to Network Device Interface (NDI®) video preview streaming for seamlessly sharing work remotely with creative stakeholders around the world.

Tags: Autodesk | Flame | Machine Learning | VFX | Finishing
Submitted by Raz Public Relations
More from this author
Autodesk Accelerates Workflows Across Creative Tools Posted: 26/03/2021
Autodesk Accelerates Workflows Across Creative Tools

Autodesk unveiled updates to Maya, 3ds Max, and MotionBuilder today, bringing artists throughout the creative pipeline powerful new tools that accelerate and streamline their workflows. Among these updates is the much-anticipated USD plugin for Maya. First announced at SIGGRAPH 2018 as a joint effort with Pixar, Animal Logic, Luma Pictures, and Blue Sky Studios, USD is now seamlessly integrated in Maya, enabling artists to load and edit massive datasets at lightning speed. Maya’s animation, modeling, and rendering toolsets also see significant updates, bringing even more power, flexibility, and creative freedom to the daily work of professional artists.

Tags: Autodesk | Post-Production | Post | VFX | Animation | DCC Tools | Maya | 3ds Max | MotionBuilder
Submitted by Autodesk
More from this author
Autodesk Unveils Flame 2021 Posted: 16/04/2020
Autodesk Unveils Flame 2021

Autodesk today unveiled Flame® 2021, introducing new features aimed at innovating and accelerating creative workflows for VFX, color grading, look development, and editorial finishing. Flame 2021 increases workflow flexibility for artists, expands A.I. capabilities with new machine learning-powered human face segmentation, and simplifies finishing for streaming services with new functionality for Dolby Vision HDR authoring and display. By popular demand, the release also adds a new GPU-accelerated Physical Defocus effect as well as finishing enhancements to make it easier to adjust looks across many shots, share updates with clients, and create beautiful work, faster. Flame®, Flare™ and Flame® Assist 2021 are available at no additional cost to Flame Family 2020 subscribers. To learn more, visit: https://www.autodesk.com/flame/

 

 

 

 

Tags: Autodesk | Flame | VFX | Finishing | Coloring | HDR | Dolby Vision | AI | Machine Learning
Submitted by Autodesk
More from this author
Autodesk Packs Artist-Driven Features into Maya 2020 Release Posted: 10/12/2019
Autodesk Packs Artist-Driven Features into Maya 2020 Release

Today, Autodesk announced the release of Autodesk Maya 2020, bringing animators, modelers, riggers, and technical artists a host of new tools and improvements that enable faster, more intuitive CG content creation from first concept to final delivery.

Building on powerful animation features introduced in Maya 2019, Maya 2020 adds more than 60 new updates animators will notice in their day-to-day work. The release also includes Arnold 6, which can now be used for production rendering on both the CPU and GPU, as well as significant performance enhancements and new simulation features to Bifrost, the visual programming environment in Maya.

Tags: Autodesk | Autodesk Maya | Autodesk Maya 2020 | Autodesk Arnold
Submitted by News Feed
More from this author
Autodesk Arnold 6 Offers Production Rendering on Both CPU and GPU Posted: 10/12/2019
Autodesk Arnold 6 Offers Production Rendering on Both CPU and GPU

Autodesk today announced the release of Arnold 6 with Arnold GPU. From look development to final frame rendering, Arnold 6 with Arnold GPU simplifies how artists and studios create and iterate content, giving them the speed and flexibility to adapt to a fast-paced working environment and scale rendering capacity to accommodate the ebbs and flows of production. Arnold’s intuitive interface makes it easy to toggle between CPU and GPU rendering, maintaining the same settings with a single click. Arnold GPU is based on NVIDIA’s OptiX framework and optimized to take advantage of NVIDIA RTX technology.

“Rendering workloads continue to grow as content providers strive to meet rising audience expectations for content quality. Speed and interactivity have become more crucial than ever to the creative process. Arnold 6 delivers performance gains that will help lighten the load with the same high-quality render results that the CPU renderer is known for,” said Chris Vienneau, senior director, Media & Entertainment Products, Autodesk. “We’ve worked closely with NVIDIA to optimize Arnold GPU to run on the latest RTX GPUs and RTX Server, and we’re excited to get this latest update into the hands of new and existing Arnold customers.”

 

Tags: Autodesk | Arnold | Arnold 6 | Arnold GPU
Submitted by Raz Public Relations
More from this author
Pages:   [1] 2 3 4